I am generally able to keep it around 100 Happiness.Ĭapital: 2 Purple, 1 Yellow Gladiator, 1 Red Military Subsidiaries 1 Blue Trading Port 1 Blue Docks 2 Purple Temples 3 Red Workshops (Armorer, Blacksmith, Siege Engineer) 1 Red Military, for churning out the Legions. With Bread and Games enabled, and with all buildings at III or IV (only the Blue Fishing Port in the Subsidiary is III, because you can't max out some buildings in Subsidiaries), I produce 31 Food and 2218 Taxes per turn. Grain produces more food, while Cattle produces more taxes. In the Subsidiary of Alalia, I built a Blue Fishing Port, and two Farms, Grain and Cattle. In the Capital of Karalis, I built a Blue Fishing Port(+Food -Order), Yellow Gladiator Amphitheater(+Order), two Purple Temples(-Food + Order), and a Yellow Delicatessan(+Food - Order). I will detail Food Provinces and Military Provinces here.įor example, Corsica Et Sardinia was historically a major producer of food for Rome, so I decided to make it into a Food Province. Once you have three provinces, you want to start Specialization. I rarely found the need to build Industrial, I think its possible to use Industrial to optimize your city, but its not necessary to a good empire. The Subsidiaries should have a 1-2 Green Farms, 1-2 Purple Temples, and Optional Red Production. Generally speaking, a Capital should have 1-2 Purple Temples, 1-2 Yellow Commercial, 1-2 Brown Industrial, Optional Red Production, and whatever Blue Ports are available. Red Military Buildings may be built to maximum size in Capitals and Subsidiaries without any apparent difference. All other buildings may be build in Subsidiaries. This is VERY important late game.Ĭommercial Buildings also are built in Capitals only. The biggest Temples can only be built in your Capital. Buildings a Red, for Military production, Green, for Food, Yellow, for Commerce, Purple, for Temples, and Brown, for Industry, and Blue for Ports. In a Province, there is the Capital, and 1-3 Subsidiary cities. You are limited by the space in your province to only a handful of buildings per city, and must maximize your food, taxes and ability to produce units to wage Total War. This is necessary because you don't have the room to specialize. When starting out, your primary province is normally jacked for everything. Provinces, not cities, are what you must be looking at when you are trying to provide a balance. The system in Rome 2 isn't very well explained up to this point, I will try to briefly explain. Some people have a problem with this balance. Production generates Squalor and Income or Units. Religion consumes Food and Kills Squalor. Generally speaking, Food Buildings generate Squalor and Food. Balancing Food, Entertainment and Production is like a minigame within Rome 2: TW.
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